News and updates
What's new on FandoHub — new features, fixes and plans
Posts: 10

You can see what every mark unlocks 🏷️
Marks carry half the conditions of a world: a technique opens by one, a mission counts by another, clan membership is proven by a third. Yet they lived as bare slugs in text fields — and what a given key actually unlocked was known to the GM alone.

🔍 Pages got lighter and easier to find
The home page of every world handed the crawler a shell with "Loading...": 232 characters of text and not a single heading. For Google the home page effectively did not exist — even though it is the one that gathers external weight and passes it on to the rest. We fixed that, and five more places wh

🌐 Translations no longer drift apart
A world in ten languages was living a life of its own: on every Naruto technique page across nine locales the same stray video kept playing, and the menu labels had slipped — "Rules" was captioned "Clans", "Roleplay" was captioned "World". We traced the cause: a translation stored a copy of the whol

🎯 A scene gets a direction, not an ending
A scene used to run until somebody decided it had gone on long enough. Now it has a direction you set: what it moves toward, and the condition under which it counts as played out. How it actually ends is still up to the game.

🔧 July Maintenance
What we fixed this week — the short list.

🗺 The world became visible
Location cards were identical rectangles with a dimmed picture: a hub with a thousand posts looked exactly like an empty back alley. Now the size of a tile means the weight of the place.

🎬 Scenes remembered where they take place
An NPC named "Rat" — a beast the size of a boot — crouched down, reached for the belt under its jacket and said: "— Neatly done." We fixed that, and a few other things that made worlds sound faceless.

⚡ Abilities became real mechanics
An ability used to be a card with a single line of cost, and the AI made up the effect. Now it does exactly what was put into it.

🏠 Your character now has a home
An apartment, a ship, a car, a pocket dimension — now all one entity: a space with an owner. And one you can lose.

⚔️ Death Became Real
Finishing off a downed enemy used to work only if the AI remembered to do it itself. It didn't — and the opponent got back up unharmed. Now the outcome of a fight is settled by code.