Setbacks can strengthen resolve, and shared trials can build trust. Changes in personality can now be traced through play, with reasons and links to the events behind them.
Personality — traits, motives and principles for each character version. Actions gradually strengthen or weaken them, and world administrators can review and correct the analysis.
Chronicle — daily recaps of scenes and location posts. Subscriptions with the relevant benefit can also receive event illustrations.
Rewards — the game master sets rewards for roleplay quality and its effect on experience and currency.
Recognition — a shared chronicle in chat: choose your hero of the day and open one of nine seals. The reward goes to them. One person, one vote; no voting for yourself.
World administrators configure the module. Your actions shape the story.
