An apartment, a ship, a car, a pocket dimension — now all one entity: a space with an owner. And one you can lose.

  • Room plan — a grid you walk by clicking. Inside, posts, scenes and NPCs work as in any location

  • Furnishings — bed, shower, hearth, altar. An object's button is the same choice as an NPC dialogue: with conditions, price and cooldown

  • Lock 🔑 — the owner decides who gets in: everyone, only themselves, or guests by list. No GM needed

  • Rent drains — miss a payment and the door locks: your things inside, you outside

  • Key — ownership is granted by an effect, so a landlord's line or a quest reward can hand the room over

From outside nobody sees you in the room — that is privacy and a hiding place at once.