A scene would freeze, and you couldn't tell: is the person thinking, gone for good, or simply hasn't noticed? Meanwhile NPCs stood around waiting for someone to walk up to them.

  • Waiting for your post — a marker with a deadline right in the scene: you can see whose turn is holding things up, and for how long

  • Waiting gets acknowledged — you can flag that you've seen it and will be back, so the scene stops hanging in silence

  • NPCs make the first move — an inhabitant can pull a role into a scene: call out, catch up, refuse to let go

  • Archive of application rulings — the GM sees who was refused or approved and why, and can revisit the decision

You can still keep people waiting. It's just visible now who exactly is waiting.